Competitive with Self
Games should give you an opportunity to compete with yourself, at your own pace.
A tiny studio with an admiration for fantastical worlds.
Amulet Games started out of a love for games, both video and tabletop. I grew up on games like Pokémon and Final Fantasy. The kinds that offered you a world to step into, allowing you to lose track of time, but would be waiting for you if you needed a break. That feeling stuck with me through the years, and now I'm chasing it from the other side.
The Amulet is a small object that holds a bit of luck and a bit of mystery. I hope these games will provide a similar feeling: small, shiny, and a proud possession.
The journey has just begun, but every game is a new chance to learn and build something better than before.
These are the ideas that guide everything we make.
Games should give you an opportunity to compete with yourself, at your own pace.
Every idea is poured out in journal pages before a single line of code is written.
We strive to create games that will look and feel good to play for years to come.
The games we make are the ones we like to play.
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